Sam Vacquier is a motion designer based in Plymouth, UK, working remotely and specialising in UI/UX, broadcast design, 3D animation and R&D. This portfolio is a living, interactive showreel — a real-time generative edit of his work that you can drag, explore and play.
Selected clients and projects: Riot Games (LEC broadcast, Pentakill, Killzone), Tencent, Mars, BT, ZAG, EE, Top TV, Ghost in the Shell, Dream Life of Paper, PITROK. Skills: motion graphics, Houdini, Cinema 4D, Redshift, broadcast design, title sequences, UI motion, brand films.